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Mobile specs are increasing at a phenomenal rate as of late. Quad-core phones are entering the mainstream, and phones are supporting RAM as high has PCs in your local library. Camera’s are getting better and better and making our standard point and shoot gain dust. Specs seem to double with every generation of mobile development. If we look at the current growth rate, imagine where we will be a couple of years from now.

Maybe we’ll be using our mobile phones to replace servers? Maybe we will be flying on them to the moon?

Hold It.

For those of you who didn’t get it, we are being overtly sarcastic.

Its true that mobile performance has increased manifolds over the past couple of years. Gone are the days when we had to convert a video into a particular format to view it on our phones. Today our phones have the power to decode the video and play them on various media players.

But despite this increasing power, we think for some reason we have hit a wall.

Developers are increasing specs of mobile devices like crazy.  But still, applications have not been able to use even dual core processors to the fullest, and we are already on the verge of accepting quad-core as a mobile standard for the coming generation. Current dual core phones are capable of rendering full HD video and recording it flawlessly. When we compare the benchmarks of a dual core phone to a single core phone, we see and over 150% increase. This makes it seem like we will be getting  a blazingly fast experience on paper, but in reality, the result is not as spectacular.

Yeah, multi-core phones are faster than single core, they can decode full HD video, can do HDMI mirroring, and that’s a good thing. But how much does it irritate you, when your multi-core phone, after not having been rebooted for a couple of days, lags up when opening your dialer? (In case it want clear, we are talking about Android phones here… will come back to this later)

Developers are all in a horde to produce better hardware then the competitors and, and in the act, they are neglecting the role of the software.

Samsung has established itself as a smartphone hardware giant. It has produced the wonderful series of Galaxy phones which we have come to love. But with these awesome phones comes the not so awesome Touch Wiz UI, which we all know and have come to hate. Why pick only on Samsung? How about MotoBlur? LG Home? Yeah, we can make our experience more fluid by opting for other Launchers, but even they do not offer a flawless experience. The underlying OS remains the same.

The iPhone on the other hand is much more fluid. Make no mistake, we at SynerGizmo almost exclusively use Android, but still we all love the silkyness of the way the iPhone operates. The reason for this is that the OS is built for the iPhone alone, so the developers of the iOS know exactly for what they are coding for. Android on the other hand is open source, and the OS is developed for a range of phones having variable hardware.

These reasons may be known and true, but that doesn’t give the manufacturers an excuse. Instead on working on making the OS better in sync with the hardware, all the manufacturing units are running like sheep in the direction of increased specs.

Specs matter, but only if they offer something to match the numbers. Try using your  Motorola Atrix  in comparison to an iPhone 4, which is spec-wise a generation behind, and you will see what we are trying to say.

In direct conflict to the title, we would like to say the Specs definitely do mean something. But specs can only be drawn out to the best of  their potential if the software compliments it. There is no point of producing super phones with multiple processors if your phones going to double-back when you click on an icon to open your messages.

This is a thing which the hardware manufacturing giants should consider. If they don’t, we will soon have octa-core processor phones with powerful GPUs which will give frame rate stutter, when trying to play a game about as powerful as a standard Nintendo DS game.

 

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